![]() ![]() I can see where they are coming from, but I strangely did not have a problem with it. Some have cited the one, main dungeon as monotonous, and a slog. There is a key "weakness" mechanic baked into the combat, which enables you to end fights more quickly, a big plus in my book. ![]() ![]() Being a well rounded, caring human being makes you stronger what a … Moreįrom a gameplay standpoint, it is the first of the "modern" Persona games that shaped what many today understand the series to be. The most fun aspect of the game occurs during the sim section (daytime), as you attend school and hang out with friends in events called social links, which not only treat you to engaging narratives, but also level you up for combat. In turn, you figuratively, and quite literally, become stronger.įrom a gameplay standpoint, it is the first of the "modern" Persona games that shaped what many today understand the series to be. It is a game about how to show empathy, sympathy, and kindness to people who are different from you. Persona 3 is a game about loving those whom you don't understand. Then one day a very special person recommended a game called Persona 3, and it is no exaggeration to say that my life has never been the same since. This has happened to me time and again, with all different RPGs. I'm an "instant gratification" sort of gamer. I want to press a button and see something happen. As beautiful as the art direction might be, as compelling of a story it might have, I usually find myself getting bored. I did, and still do, have a very potent aversion to turn-based RPGs. ![]()
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